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Stylize effects and their settings

All 11 effects in the Stylize tab: Pixelate, Posterize, Edge Detect, Emboss, Threshold, Solarize, Kaleidoscope, Mirror, Tilt Shift, Crystallize and Low Poly.

Beginner5 min readUpdated 25 September 2026Effects · Stylize

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The Stylize tab changes the structure of a photo: its tones, its edges or its geometry. Use this page to find the effect that gives you the shape you want and to set it quickly. These are often the first step of a graphic treatment rather than the finish.

Try them in Effects

Pixelate

Square blocks, each filled with the average colour of the photo under it. No gaps or lines between blocks.

SettingRangeWhat it does
Pixel Size5 to 100The block size. Low values give a subtle low-resolution look; high values give big, obvious pixel art.

Good for: retro game looks, hiding faces or details, bold backgrounds. Combine with Posterize in the Editor for a limited-palette pixel look.

Posterize

Cuts each colour channel down to a few steps, so smooth gradients become flat bands.

SettingRangeWhat it does
Levels10 to 100How many steps each channel keeps, from 2 at the low end to 10 at the top. Fewer levels give flatter, harsher colour; the image also gets a little darker as levels drop.

Good for: screen-print and poster looks, preparing an image for a limited ink count, stylised skies.

Edge Detect

Finds edges with a Sobel filter and draws them as white lines on black. Everything else goes black.

SettingRangeWhat it does
Threshold0 to 200How strong an edge must be to show. Low values show every texture and a lot of noise; high values keep only the strongest outlines.

Good for: neon outline looks, technical and blueprint styles, a mask source in the Editor. Invert it in the Editor for black lines on white. Works pixel by pixel, so large downloads show finer edges than the preview.

Emboss

Turns the photo into a grey relief, as if pressed into metal or paper. Edges facing the light go bright, edges facing away go dark, flat areas go mid-grey. Some colour shows at strong edges.

SettingRangeWhat it does
Depth10 to 100How deep the relief looks. Higher values give stronger light and shadow on every edge.
Light Angle0 to 360°The direction the light comes from. It snaps to the nearest of eight directions (every 45°), so small moves may not change anything.

Good for: stamped logos, metal and coin looks, texture layers set to Overlay in the Editor.

Threshold

Every pixel becomes pure black or pure white depending on its brightness. No patterns, no greys.

SettingRangeWhat it does
Threshold0 to 100The cut point. Higher values turn more of the image black; lower values turn more of it white.

Good for: stencil and photocopy looks, one-colour stamps, cleaning up scanned line art. Use Dither instead if you want to keep a sense of grey.

Solarize

Inverts only the bright parts of each colour channel and leaves the dark parts alone, the darkroom effect Man Ray made famous. Highlights flip, shadows stay.

SettingRangeWhat it does
Threshold0 to 100Brightness above which a channel is inverted. Lower values invert more of the image; at 100 nothing changes.

Good for: surreal portraits, album art, psychedelic colour.

Kaleidoscope

Takes one wedge of the photo, starting just right of the centre, and repeats it around the centre, mirroring every other wedge.

SettingRangeWhat it does
Segments2 to 24How many wedges make the circle. Low values give simple mirror symmetry; high values give dense mandala patterns.

Good for: patterns, abstract backgrounds, music and festival graphics. Because the source wedge sits to the right of centre, crop or place the photo in the Editor first so the interesting part is there.

Mirror

Reflects part of the photo onto the rest. The Mode slider is shown in degrees, but it picks one of four modes by range rather than setting an angle.

Mode valueResult
0 to 89°Left half mirrored onto the right half.
90 to 179°Top half mirrored onto the bottom half.
180 to 269°Top-left quarter mirrored into all four quarters.
270 to 360°Left half copied to the right, turned upside down (point symmetry).

Good for: symmetrical faces and architecture, surreal landscapes, reflections in a "lake" when you use top to bottom.

Tilt Shift

Keeps a horizontal band sharp and blurs more and more above and below it. Scenes shot from above start to look like miniature models.

SettingRangeWhat it does
Blur Strength10 to 100How blurry the top and bottom get at their furthest point.
Focus Band10 to 100How tall the sharp band is, roughly as a percentage of the image height.
Center Y0 to 100%Where the sharp band sits, from the top (0%) to the bottom (100%).

Good for: city and street shots from a height, drawing the eye to one strip of a photo. The band is always horizontal.

Crystallize

Breaks the photo into irregular polygon cells, each filled with a single colour sampled from the photo, like looking through textured glass.

SettingRangeWhat it does
Crystal Size10 to 100The size of each cell. Small cells keep detail; large ones make a stained-glass abstraction.
Randomize0 to 1000Moves the cell centres to give a new arrangement.

Good for: abstract backgrounds, frosted-glass and stained-glass looks, disguising a busy photo behind type.

Low Poly

Divides the photo into a regular grid of squares and splits each one corner to corner into two triangles, each filled with its average colour.

SettingRangeWhat it does
Triangle Size10 to 100The size of the grid squares. Small triangles keep the subject recognisable; large ones make a bold geometric pattern.

Good for: geometric backgrounds, tech and gaming graphics. The grid is regular, so the look is ordered rather than a hand-cut polygon portrait.

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